![]() Movement is by tiles and the game is turn-based.Īt the castle, I learned that "fate calls" me to "bar evil's entry," and that I "must seek the seal of the Dark Lord." I eventually learned that there are several castles throughout the lands, but they all seem to just offer one conversation with the king. Thus, the game itself feels a little simpler and a little clumsier. ![]() ![]() However, the original console lacked analogues to NES's "select" and "start" buttons, which games like Final Fantasy used to provide additional functionality. The Sega controller was pretty much the same as the NES: a directional pad and two main buttons. The largest window serves no purpose except to show your current terrain and remind you that an inexplicable fairy is accompanying you. The lower-left shows a health bar and a bar indicating progress towards the next character level. Real maneuvering is done in the small top-down window in the upper-right, while the lower-right shows current statistics for money, potions, fangs, and "character points," which are a kind of fame or karma meter. ![]() Most of it is taken by a non-interactive window that, during exploration, really doesn't serve any purpose except to show the current terrain from a side-view. Game begins by giving the character a name, then dumping him onto a blank landscape with no guidance, although a nearby castle seems the place to start.
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